Gamification and serious gaming for inclusion and empowerment of adults in dead-end situations

A knowledge paper generated from the project practice and capturing the most important emerging knowledge on gamification for inclusion and empowerment targeting a broad European audience of professionals in adult education and gamification

Unlike the Scenario Based Guidance addressing adult educations, adult educators and labour market services, this paper is a far more classical production aiming to contribute to the Commission’s invitation:

– how can we, through real-life experimentation, assess and document the impact potentials of gamification for empowerment and inclusion, and especially as to hard-to-reach adults never attracted to traditional adult education?