Mission impossible


The paper addresses the paramount challenge: how are gamification and innovation put to work in difficult social and economic contexts, such as in Bistrita Romania and similar communities?

The paper links to Gamification in a small Romanian community in section B
[pdfviewer width=”600px” height=”849px” beta=”true/false”]http://playingforreal.eu/wp-content/uploads/2015/09/Mission-Impossible.pdf[/pdfviewer]