Expected Impact


Impact expectations are:
Hard-to-reach adults
The impact of the project activities and methodologies on the participating adults as to mentality, behaviour and capacity to act are:
the groups of adults initially express an interest in and curiosity towards the project’s gamification approach and ideas
the groups of adults engage in the activities and overcome obstacles
the groups of adults produce a still stronger understanding of the potential of the gamification and community action approach and what it can do for them
the groups of adults demonstrate concrete results as to their work and life situation, demonstrated through mentality and behaviour
a group of adults wish to create entrepreneurial economy from the project achievements and from their empowerment
Partner or community facilitators / adult educators
showing initially an open interest in the gamification approach, including a lot of curiosity
acquiring along the first phases a solid understanding of the principles in community and entrepreneurial based gamification
demonstrating an increasing ability to facilitate the hard-to-reach-adults’ gamification and empowermental processes, including re-motivating for countering giving-up mentality and fostering initiative-taking
demonstrating at the end of the project a capacity to independently set up and implement gamification activities for hard-to-reach adults
contributing considerably to the quality of the project’s final results
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Partner organisations
showing initially an open interest in the gamification approach, including a lot of curiosity
taking self-empowerment steps to deepen their understanding of what gamification can do to-remobilize hard-to-reach adults
increasing their action radius in the community in support of gamification, entrepreneurship and community action, including setting up more sustainable eco-systems of collaboration for unemployed adults in difficult situations
demonstrating at the end of the project a capacity to independently set up and implement gamification activities for hard-to-reach adults
Community
overcoming the expected initial hesitation and opening up to the project’s innovation and mentality
increasingly showing an understanding of and interest in the new approach and its benefits
increasingly able to see how community players can benefit from gamification resources and from the hard-to-reach adults’ initiatives
a group of community players willing to form more sustainable eco-systems of gamified entrepreneurship